Hi B.C., I got here from your blog post comparing the F# and Rust versions. Any chance you'll make the F# version's source public? I daydream about working on something like this to help me "get" F# and still feel like I'm building something, and I'm struggling. I think your F# version would be a good reference and inspiration.
Terrain Destruction and Web Version
Robocave is a game about robots in a subterranean voxel world, originally called Robot Caves for the 7dfps jam. The focus of 0.2.0 was porting the code to Rust, adding the features below, and releasing a web version.
- Missile weapon
- Destructible terrain
- Energy bar
- Initial inventory HUD
- New robots, but currently all behave the same
- More sound effects
- Stats at the end of game
- Wall terrain around arena
Log in with itch.io to leave a comment.