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Devlog
Scenarios and Playability
February 05, 2023
by
cragwind
1
Triverse 0.8 adds training and challenge scenarios along with playability features like grid lines when building, edge panning, and radar proximity markers. Training Until recently, Triverse only had...
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Territory and Spawning
January 20, 2023
by
cragwind
1
Triverse 0.7 improves on territory and introduces adaptive spawning. Territory now appears around workers (units with external cores) and grows more naturally up to the borders of opposing territory...
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Melee and Repair
January 04, 2023
by
cragwind
1
Triverse 0.6 introduces a new melee claw part, simpler repair capabilities, and various tweaks to improve gameplay balance. Melee The new claw part has a short range, ignores shields, and inflicts sig...
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Torpedo Launcher
December 17, 2022
by
cragwind
1
If you wanted to build an indestructable base in Triverse, how would you do it? First, you'd want lots of shields and firepower, swapping out thrusters and mobility to do so. You might end up with a s...
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Salvaging Parts
December 02, 2022
by
cragwind
2
Workers can now salvage neutral parts to your inventory. Workers are any unit with exterior cores, and neutral parts are those without a nearby connected core. Previously, you could simply select neut...
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Resources and Construction
November 17, 2022
by
cragwind
Limited resources force players to make choices. Parts already serve as a kind of resource, but previously you could only obtain them by salvaging neutralized units or from a (temporary) periodic drop...
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EMP and Unit Orders
November 03, 2022
by
cragwind
Triverse 0.2.0 introduces a new EMP part, core-claiming mechanics, and RTS-like orders. The new EMP part fires a shell that bursts in the next turn and unpowers any nearby hostile parts. The EMP burst...
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Triverse Playable Demo
October 21, 2022
by
cragwind
Triverse is a game about building drones out of parts and battling them. You can build by placing various parts like cores, thrusters, hulls, or turrets in triangle grid cells to form functioning dron...
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